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Don’t just wait until the animation is "perfect." Render often and see how your animation looks. Try going out to a movie, too! When you get ready to take a break, set up a render. You can’t be in front of your computer 24 hours a day-well, maybe you can, but you shouldn’t. Work through the exercises in this topic and make your own animations anytime you can. These speed up your workflow and give the poor F9 (Render Current Frame) key a break. NewTek has added many OpenGL enhancements. It’s strong and stable, and most importantly, it produces beautifully rendered images. But you’ll find that the rendering engine inside LightWave is one of the best around.
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For now, though, LightWave still has to render, just like any other 3D application. Someday, you might not need to render, as processors and video cards become increasingly powerful. If you have a digital camera, keep it with you at all times to create your own images for compositing.īut no matter what you create in LightWave, unless you export your scene or model to another artist, rendering your scene must be done. Try photographing or videotaping your living room and rendering 3D objects on the table! From here, experiment and practice whenever you can. Use other images to make a 3D character walk down a long sidewalk or a flight of stairs. Try using some of the city photographs to fly objects in front of and behind buildings while casting shadows. Whatever you can imagine! Take a look in the Photos folder, and you’ll find royalty-free images that you can use in the same manner as the images from the exercises in this topic. From here, you can build your own 3D objects, such as cars, industrial environments, prototype objects, insects, or people, and experiment with compositing them into real-world images. The exercises in this topic have not only introduced you to the new camera tools in LightWave, but they have also given you the knowledge to create your own interesting shots within your 3D scenes. But then you have to answer the question that arises: "What’s next?" When your animations are complete, the next step is to bring them into a digital animation recorder and lay them off to tape or edit your final animations with audio and effects in a nonlinear editor. You can refer to this section of the topic often when it’s time to render your animations and images.